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1998-05-12
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---------------------------------
NES/Famicom FOREVER
NES/Famicom Emulator fwNES 0.20b
Based On CYS's hacking
Main Emu Core by FanWen Yang 1998/5/12
Sound Core by Shu Kondo
DOS Version
---------------------------------
-----------------------------
What is a NES or a Famicom?
-----------------------------
In the mid to late 80s, there was a popular television video game console
known as the Nintendo Entertainment System. In Japan, this revolutionary system
was known as the Famicom (short for Family Computer). It is an 8-bit machine, using
a 6502 CPU, much like the old Apple ][. The rest of the hardware includes a
Picture Processing Unit (PPU) and a sound chip producing 5 channel sound (2 channels
for square waves, 1 traingle wave, 1 noise channel and 1 PCM sound channel). It
contains 1K of RAM and 4K of VRAM. In Japan, an addon knwon as the Famicom Disk
System (FDS) was released. The FDS used 3" floppy disks instead of the standard
cartridges and its hardware enhanced sound quality, adding two sound channels.
Nintendo also released peripheral devices such as the Zapper (light gun) and the
Power Pad.
----------------------
What is an Emulator?
----------------------
An emulator is a program that makes one machine act like another machine... in
this case, giving the PC all the information it needs to mimic the original NES/FC console.
--------------------
Why write fwNES98?
--------------------
The author of this emulator has very fond memories of growing up with his
Famicom, and there is no complete Famicom emulator. Therefore he decided to write his own
Famicom/NES emulator.
What is fwNES98's Goal?
-------------------------
Full emulation of NES/Famicom hardware, memory mappers, and sound channels. If
possible, the author will add FDS support.
---------------------------------
What is fwNES98 current status?
---------------------------------
*Famicom/NES itself
1. 6502 (Using Marat's M6502 core and Neil's N6502 core and Shu Kondo S6502)
2. PPU Registers almost fully emulated
3. Full Sound Channel (DPCM included)
*mappers supported: (fwnes follows the interNES .NES .NEZ file standard plus
fwNES98's own set of extended mappers)
Byte Context
-------------------------------------------------------------------------
0-3 String "NES^Z"
4 Number of 16K Program Data Block
5 Number of 8K Chr Data Block
6 bit 0 1 Vertical Mirroring, 0 Horzontal Mirroring
bit 1 1 Battey Backup ($6000-$7FFF)
bit 2 1 Trainer on ($7000-$71FF
(*)bit 3 4 Screen Buffer ($2000-$2FFF)
in some mapper #70 #78 this bit is used as Toggle HV/PG
bit 4-7 mapper number low 4 bit
7 bit 4-7 mapper number high 4 bit
8-15 Reserved
16-... Trainer ->Program Block ->Chr Block
EOF
-------------------------------------------------------------------------
Mapper Number Chipset Name Example Games using particular Mapper
iNES mapper 0 32kb ROM/8k VROM Super Mario Bros, Mario Bros, Clu Clu Land
iNES mapper 1 Nintendo MMC1 Kid Niki, Dragon Warrior 3-4, Mega Man 2
iNES mapper 2 UNROM (ROM switch) Castlevania, Life Force, Skate or Die
iNES mapper 3 CNROM (VROM switch) Gradius, Paperboy, Q-Bert
iNES mapper 4 Nintendo MMC3 SMB3, Contra Force, Crystalis
iNES mapper 5 MMC5 Castlevania 3, Metal Slader Glory,
many Koei games
iNES mapper 7 AOROM (32kb ROM Switch) Wizards and Warriors, Solstice, Cobra Triangle
iNES mapper 8 FFE F3xxx series Doraemon Kaitakuhen
iNES mapper 9 Nintendo MMC2 Punch-Out
iNES mapper 10 Nintendo MMC4 Punch-Out Syouhinban, Fire Emblem, Family War
iNES mapper 11 Colour Dreams Pesterminator, Bible Adventures, Crystal Mines
iNES mapper 15 100-in-1 chip 100-in-1 Contra Function 16, Crazy Climber,
Mobile Suit Gundam Z
iNES mapper 16 Bandai chip Dragon Ball Z series, SD Gundam Night
Gundam Story 1-3
iNES mapper 17 FFE F8xxx Dynamite Batman 2, Parodius, Dragon Ball Z 3
FamiJump 2 ..etc
iNES mapper 18 Jaleco SS8806 Jaleco Pro Baseball '90
iNES mapper 19 Namcot 106 Final Lap, Family Stadium '90, Splatterhouse
iNES mapper 21 Konami VRC4 2A Ganbare Goemon Gaiden 2, Wai Wai World 2
iNES mapper 22 Konami VRC4 1B Twinbee 3
iNES mapper 23 Konami VRC2b Wai Wai World, Getsufuu Maden
iNES mapper 24 Konami VRC6 Akumajo Dracula 3, Mouryou Senki Madara
iNES mapper 25 Konami VRC4 Gradius 2, Ganbare Goemon Gaiden
fwNES mapper 26 Konami VRC6V Madara,EsperDream
iNES mapper 32 Irem G101 Image Fight (J), Parman
iNES mapper 33 Taito TC0190/TC0350 Power Blazer, Pon Poko Pon
iNES mapper 34 Nina 1 Impossible Mission 2, Deadly Towers, AVE games
fwNES mapper 48 Tatio TC190V FlintStone
fwNES mapper 64 Tengen Rambo-1 Klax, Shinobi, Skull and Crossbones
fwNES mapper 65 Irem H3001 Daiku No Gensan, Parman 2
fwNES mapper 66 74161/32 Dragonball, Bio Sensi Dan,YoKaiClub
fwNES mapper 67 Sunsoft Mapper 3 FantasyZone2J
fwNES mapper 68 Sunsoft Mapper 4 Afterburner 2J
fwNES mapper 69 Sunsoft Mapper 5 Batman: Return of the Joker, Batman (J)
fwNES mapper 70 74161/32 KamenRiderClub.Saint Seiya,PocketZarus
fwNES mapper 71 Camerica Mapper FireHwak
fwNES mapper 72 Jaleco Early Mapper #0 Jaleco TennisJ,PinBallQuestJ,MoeProJudo
fwNES mapper 74 Taiwan MMC3 -Varient Mapper#0 KidNiKi3J(hacked)
fwNES mapper 75 Jaleco Mapper SS8805/KonamiVRC1 Jaleco BasketBall 2by2 J Ganbare Goemon1J
fwNES mapper 76 Namco 109 MegamiTenshi1J
fwNES mapper 77 Irem Early Mapper #0 NaporeonSenki,HolyDrive
fwNES mapper 78 74161/32 CosmosCarrier.
fwNES mapper 79 AmericanVideoEntertainment F15Citywar,Trolls
fwNES mapper 80 Tatio X-005 Demon Sword (J)
fwNES mapper 81 Tatio C075 ????????
fwNES mapper 82 Tatio X1-17 ????????
fwNES mapper 83 Cony Mapper Garou Densetu Special
fwNES mapper 84 Pasofami mapper .500 and .MOD games
fwNES mapper 85 Konami VRC 7 TinyToonAdv2J,Lagrange Point
fwNES mapper 86 Jaleco Early Mapper #2 MoeProBaseball
fwNES mapper 87 74161/32 HyperSportMT
fwNES mapper 88 Namco 118 DevilManJ
fwNES mapper 89 SunSoft Early Mapper MitoKoumon
fwNES mapper 90 HK-TK2 Tekken2
fwNES mapper 91 HK-SF3 StreetFighter3
fwNES mapper 92 Jaleco Early Mapper #1 MoeProSoccer,MoeProBaseball88
fwNES mapper 100 MMC3/Nestice/Trainer/Buugy Mode Used in hacked roms !!
*the emulator itself supports:
7 screen modes:
320x200
256x240
256x224
256x256
256x256 with scanlines
288x224
288x224 with scanlines
2 joystick options
2 button standard
4 button Gravis
1 sound choice
All sound Device SEAL Lib Support !
(Digital Sound)
-----------------------------------------------------
What are the minimum system requirements for fwNES?
-----------------------------------------------------
this does not mean for 100% performance..
PC : IBM Compatible PC
CPU : 586 (AMD, INTEL, CYRIX) 133+ Recommand
RAM : 16 MB
OS : DOS 6.22 or Win95 DOS Box
------------------------------------------
What are fwNES98's command line options?
------------------------------------------
-m6502 - Use Marat6502 Core Good But Slow (default)
-s6502 - Use ShuKondo6502 Core ,Cool!
-delay <number> - Use it For Fast 586 or Pentium II
-cycle <number> - Number of CPU Cycles Per Scanline <114>
-frameskip <frame> - Number of Frame Skip When Update Screen <2>
-vbline <lines> - How many scanlines during VBLANKING [15]
-irqad <number> - Adjust IRQ for Various Mapper, Auto(default)
Details later in this file
-irqad2 <number> - Adjust IRQ for Konami Mappers Auto(default)
-vgamode <mode>
0: 320x200 1:256x240 2:256x224 (default)
3: 256x256 4:256x256-scanline 5:288x224
6: 288x224-scanline
-vsyncon -Sync the VGA when drawing to screen
-vsyncoff -TurnOff
-noticker -TurnOff Sound Ticker&FPS Moniter!
-palette <mode>
0: iNES's Palette 1: PasoFami's Palette 2: Loopy's Palette (default)
-sound <mode> - Sound Mode
0: Off , 1: SB 2: SB AWE 3: PAS 4:UltraSound Max
5: UltraSound 6:Windows Sound System 7:Ensoniq SoundScape
8: Auto delete (default)
-joy4 - Use 4 Buttom GamePad (Gravis GamePad)
-joy2 - Use Standard JoyStick
-nojoy - don't use joystick
-k_a <scancode> - customize key for Button A
-k_b <scancode> - customize key for Button B
-k_start <scancode> - customize key for Button Start
-k_select <scancode> - customize key for Button Select
-k_up <scancode> - customize key for Up
-k_down <scancode> - customize key for Down
-k_right <scancode> - customize key for Right
-k_left <scancode> - customize key for Left
Key Scancode
------------------------------
KEY_ESC 1
KEY_1 2
KEY_2 3
KEY_3 4
KEY_4 5
KEY_5 6
KEY_6 7
KEY_7 8
KEY_8 9
KEY_9 10
KEY_0 11
KEY_MINUS 12
KEY_EQUALS 13
KEY_BACKSPACE 14
KEY_TAB 15
KEY_Q 16
KEY_W 17
KEY_E 18
KEY_R 19
KEY_T 20
KEY_Y 21
KEY_U 22
KEY_I 23
KEY_O 24
KEY_P 25
KEY_OPENBRACE 26
KEY_CLOSEBRACE 27
KEY_ENTER 28
KEY_CONTROL 29
KEY_LCONTROL 29
KEY_A 30
KEY_S 31
KEY_D 32
KEY_F 33
KEY_G 34
KEY_H 35
KEY_J 36
KEY_K 37
KEY_L 38
KEY_COLON 39
KEY_QUOTE 40
KEY_TILDE 41
KEY_LSHIFT 42
KEY_BACKSLASH 43
KEY_Z 44
KEY_X 45
KEY_C 46
KEY_V 47
KEY_B 48
KEY_N 49
KEY_M 50
KEY_COMMA 51
KEY_STOP 52
KEY_SLASH 53
KEY_RSHIFT 54
KEY_ASTERISK 55
KEY_ALT 56
KEY_SPACE 57
KEY_CAPSLOCK 58
KEY_F1 59
KEY_F2 60
KEY_F3 61
KEY_F4 62
KEY_F5 63
KEY_F6 64
KEY_F7 65
KEY_F8 66
KEY_F9 67
KEY_F10 68
KEY_NUMLOCK 69
KEY_SCRLOCK 70
KEY_HOME 71
KEY_UP 72
KEY_PGUP 73
KEY_MINUS_PAD 74
KEY_LEFT 75
KEY_5_PAD 76
KEY_RIGHT 77
KEY_PLUS_PAD 78
KEY_END 79
KEY_DOWN 80
KEY_PGDN 81
KEY_INSERT 82
KEY_DEL 83
KEY_PRTSCR 84
KEY_F11 87
KEY_F12 88
KEY_LWIN 91
KEY_RWIN 92
KEY_MENU 93
KEY_PAD 100
KEY_RCONTROL 120
KEY_ALTGR 121
KEY_SLASH2 122
KEY_PAUSE 123
Default Key Mapping :
<Space> - Button A
<LeftControl> - Button B
<Tab> - Button Select
<Enter> - Button Start
<Right-Arrow> - Right
<Left -Arror> - Left
<Up -Arrow] - Up
<Down -Arrow> - Down
<0>-<9> - RealTimeSave/Load Slot Selector !
<F1> - RealTimeSave *.RT?
<F2> - RealTimeLoad *.RT?
<F3> - SoftReset (as Reset Button on a NES/Famicom)
<F4> - CoolReset (as Power On/Off on a NES/Famicom)
<F7> - FrameSkip Increase
<F8> - FrameSkip Decrease
<F9> - Delay Increase ( For Faster Machine )
<F10> - Delay Decrease ( For Faster Machine )
<F11> - Enter Debugger
<F12> - Save Screen into .PCX
</> - Switch VGAMODE
<Esc> - Enter GUI
<End> - Exit to OS
--------------------------------------
How to use GUI ?
--------------------------------------
When you press "ESC" then a simple GUI will popup.
Key Mapping for GUI :
ESC -Cancel ,Exit ...etc
Enter -Accept ,Select ...etc
PageDown -Faster scrolling down in filebox
PageUp -Faster scrolling up in filebox
Up-Arror -move up
Down-Arrow -move down
F12 -Save into .PCX
GUI Menu :
GUI Description Nomal Function Key-equivment
-------------------------------------------------------------------
Resume to Game : Return to Game
SoftReset : emulate reset-button F3
HardRest : emulate power-on switch F4
Load New File : Load a new game
Load RTS : Load RTS file F2
Save RTS : Save RTS file F1
Debugger : Enter a simple Debugger F11
About : About the fwNES
Settings : Change Settings
Exit : Quit and Exit to OS End
--------------------------------------
How to use debugger (Expert Only )
--------------------------------------
Command:
? Show This Help
@ Toggle Real CPU Mode
# Toggle Real CPU + PPU Mode
*(not yet) Toggle Edit Mode
I Show 6502 INT Vector
S Dump Sprite Ram
N Show Cart Infos
V Show 6502 Regs
T Show Current Pallete Color
U Show PPU Regs
F Show Current Screen
<addr>D Disassembly at <addr>
<addr>M Memory Dump at <addr>
<addr>: <date1> <date2> .. Modify at <addr> with <data>
<ssss>.<eeee>/ <date> <data> Serach pattern from ssss to eeee
<ssss>.<eeee>W <filename> Write to a file from ssss to eeee
<addr>R <filename> Read from a from ,put at addr
<ssss>.<eeee>Z <date> Fill <date> from ssss to eeee
<addr>G [M6502 Only] Continue from addr
C [M6502 Only] Coutinue without break
<addr>B [M6502 Only] Break at addr
<offset>O [M6502 Only] Break at PC + offset
Q Exit to Emulator
!!!!Notice!!!!!!!!!!!!!
Real CPU Mode mean mapping 64K 6502 Space into 0-FFFF
Real CPU + PPU Mode mean mapping 0-3fff VRAM and 4000-FFFF 6502 Space into 0-FFFF
Edit Mode mean mapping PRG+CHR into 0-XXXXX ,xxxxx depend on size of PRG+CHR
--------------------------------------
What are fwNES's current known bugs?
--------------------------------------
1. PPU emulation not perfect
2. Pallette Bugs/background & sprite prorities
3. mapper 6/Namco/MMC5/ not fully supported.
4. HitFlag and Split handling Buggy
5. No Gravis Grip Supported .
6. Will crash some computers :P (i don't think so really)
7. Unknown
-----------------------------
Frequently Asked Questions
-----------------------------
0.20 Version
1. Q:Can i re-define key for Button A ?
A:Sure in 0.20 ,you can define your own key for A,B,Select,Start,Up,Down,Left,Right!
you can use command line option ,or under GUI,it will be save into .INI automatically !
2. Q:My roms can't work with the mapper you assigned !!
A:No way ,if you have well dump,no trained ,raw roms,it should work well !
3. Q:i hear rumor ,fwNES will support FDS in 0.20 ? but i don't know how to use it !
A:Not yet,althought fwNES did add some FDS register into it !
4. Q:Konami Game Work well in fwNES yet ?
A:Sure,fwNES 0.20's key feature is a solution for All Konami Games,
Konami VRC 1 - 7,but you may need to use -vbline to adjust some each game or not !!!
Some Game only work on Shu 's S6502 well .so you must try yourself !!
5. Q:i used to use fwNES 0.15 ,and my favorite game can't work with 0.20 !!
A:Send your title name and bug report to me ! i will fix it ASAP .
6. Q: Does mapper #90 ,#91 really supported and those title exist ?
A: yeah . those carts are made in HK or TW or China.
7. Q:some game work worse than 0.15 ,like Castle Vania 1
A:most US/NES games use -vbline 16 is okay .
most JP/Famicom use -vbline 24 is okay .
you can check it yourself .and vbline is a powerful option for fwNES.
correct value for a game, will let you enjoy it more !
8. Q:it seem some bug in GUI?
A: yeah ..maybe ...i strong recommand you use commandline to load games ,
or use a front-end until fwNES's GUI free of bugs !
0.15 Version
1. Q: How can i use RealTime Save/Load function ?
A: press "F1"to save current game ,press "F2" load saved games.
2. Q: I want save more current game ,can i ?
A: YES.sure,you just press 0 to 9 to switch current slot .
default slot is 0 when starting fwNES .
*.RT0 -> *.RT9
3. Q: Oh.I like the gameplay screen ,can i save it ?
A: Yes,you can press "F12" to dump SCREEN into .PCX .
Rules is that:
if you play fwnes.NES ,it will auto save .PCX
into fwnes01.pcx,fwnes02.pcx .....so on.
4. Q: Why you have so many 6502 Core within fwNES ?
A: bcos .each 6502 has its disadvtage and advantages.!
Marat 6502 Core is good but SLOW !
Neil 6502 Core is fast but buggy!
ShuKondo 6502 Core is the one i perfer :)
A Tip :
try fwnes98 ff2j.nes -s6502 -vbline 24 -frameskip 0 -sound 1 -joy4 -delay 0
to get best gameplay with FinalFantasy 2 J ..
5. Q: Can i use RealTime Save/Load function cross 6502 Core ?
A: Probaly YES,but i don't suggest you to do .
if you use M6502 then keep using it .
6. Q: I want reset all emulator status ? how to do ?
A: Deleted .INI .
7. Q: My favorite game seem not supported?
A: Send me your game mapper infos.i will try my best to support it !
8. Q: your emulator is too fast on my machine ? how to slow down?
A: -frameskip 0 , -delay <0-30> ..or turn on Vsync !
9. Q:I have a AWE32/64 Gold .it has no sound when using fwNES ?
A:Bcos of SEAL Sound Lib ..you must set your sound device to SB mode
-sound 1 .
10. Q: What is Mapper #100 for ?
A: bcos Nestice 's MMC3 Buggy emulation... so there are tons of trained games.
you must use this for those game (Trained for Nesticle ).
0.10 Version
1. Q: What is an Emulator?
A: if you don't know what is emulator,then forget fwnes :P . you can
read some articles from newsgroups or some web sites to find out.
check out http://zophar.internexus.net
2. Q: What do you need to run fwnes98?
A: you need a DPMI server to run fwnes98, CSWDPMI.EXE (default) or under
Win95's dos box.
3. Q: Where are some games?
A: I don't know.. do a web search, or check out http://emu.internexus.net/Vertigo/
4. Q: How do i convert my carts to work with fwnes98?
A: using some custom copying devices...i know there is one called "IO/56"
5. Q: How can i backup savegames when i quit the game ?
A: There are 2 type game backup systems, one is EPROM Backup, the other is Battery Backup.
fwNES98 will autosave into .sav if the type is Battery. As for EPROM, sorry but fwNES98
doesn't support realtime load/save yet.
6. Q: This Game doesn't work with fwNES98 !
A: If Gray screen,then check the header of the ROM..is it correct?
Number of Prg Block, Number of Chr Block? Trainer? ..etc
7. Q: The gameplay scrolling is wrong?
A: Change the header of file...Vertical mirroring / Horzontal mirroring
8. Q: The graphics still messed up or no status bar
A: try -ppufix2, wizard&warrior 1, 2, Cobra Triangle ..
-ppufix1 for DragonBall 2 ,DragonBall 3
(i hate the Rare games :P breaking my handling for PPU)
9. Q: The game loads, but locks up during gameplay, or at the title screen.
A: adjust -cycle and -vbline ... try increasing the number.
10. Q: The graphics are messed up in some scanlines only .
A: using -irqad to adjust it
Mappers
A)
4 /*MMC3 */
5 /*MMC5 */
64 /*Rambo */
-irqad A 0<A<16
B)
17 /* FFE */
16 /* Bandai */
18 /* Jaleco */
19 /* Namco */
65 /* H3001 */
69 /* SunSoft5*/
-irqad B 100<B<140
C)
21 /* VRC 4 */
22 /* VRC 4 */
23 /* VRC 4 */
24 /* VRC 4 */
25 /* VRC 5 */
-irqad2 C 0<C<40
the follow games have been tesed
Megami Tenshi 2 -irqad 130
Dragon Ball 2 -irqad 115
Dragon Ball 3 -irqad 110
Dragon Ball Z -irqad 115
Dragon Ball Z2 -irqad 115
Dragon Ball Z3 -irqad 115
Dragon Ball ZGaiden -irqad 116
IRQ adjust will affect by -cycle and -vbline
to run SMB3 correctly use -cycle 125 -irqad 0 -ppufix2
11. Q: The Sound is Bad!
A: ????? Wow..are you kidding ? Sound is very good :)
12. Q: Help! My monitor is going crazy!
A: use -vgamode to choose a different screen resolution.
13. Q: The Joystick doesn't work!
A: Get a good joystick, i prefer my Gravis Gamepad.
14. Q: I love your emulator, how can i tell you?
A: Send me a email with a joke..
15: Q: I don't like your emulator, how can i tell you ?
A: Send me a email with a sexy porn
16: Q: Your emulator is too slow on my machine!
A: It happens. You still can play some mapper 0 games with -n6502
17. Any other problems? Email the author directly .
----------------------------------
How can I help fwNES98 Project ?
----------------------------------
Tech Infos :
Send Tech info for Famicom/NES and FDS and Light-Gun,KeyBoard,etc
VRC6/VRC7/MMC5/Namco106 Sound Infos to author,FanWen with the following
email address.
E-Mail:yangfanw@ms4.hinet.net
Mirror Site:
Due to low bandwidth fwNES web server surfer ,i'd like to have some
Mirror site .if you maintain a non-commerical purpose web server,
and want to help me out ,then i am welcome !
-----------
Greetings
-----------
Thanks to Shu Kondo for S6502 emu core and some cool suggestion and help,and Sound Routine !
Thanks to SEAL Sound LIB Authors .
Thanks to Marat for M6502 emu core and emulib.
Thanks to Neil for N6502 emu core .
Thanks to Vertigo and #mul8 friends for beta testing, and suggestions.
JL_Picard Barkley /Firebug/ Loaded _Rza_
Opoth lugnut GreenSky VmprHuntrD
Thanks to carol for compatible list and beta testing .
Thanks to Jim Geffre for various infos and help.
Thanks to Blaster , Washu , Kuro and Piro for various mappers infos .
Thanks to others who help me with fwnes98 project!!!
----------------
Special Thanks
----------------
CYS. without him, fwnes98 will never have existed, all famicom/NES infos
and mapper info is based on his hackings and his experience. During the coding
fwnes98, he also helped a lot. "THANK YOU A LOT, MY FRIEND".
----------------------
fwNES98 User License
----------------------
fwNES98 is Shareware. But you don't pay any money to the author, and you get a fully
fuctional version of it. But you can't distrubute fwNES98 with any game roms. If you do
this it will hurt me and hurt the emulation development. And you can't sell fwNES98 for other
commerical purposes. And I don't hold any responsiblity if fwNES98 cause any damage to your
PC. Use it at your risk.
---------------------------
How to Contact the Author
---------------------------
Email : yangfanw@ms4.hinet.net
WebPage:
Current:
http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes_e.htm (English )
http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes.htm (Chinese )
http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes_j.htm (Japanese)
will move to (after June):
http://sepc08.et.ntust.edu.tw/emu/fwnes_e.htm (English)
http://sepc08.et.ntust.edu.tw/emu/fwnes.htm (Chinese)
http://sepc08.et.ntust.edu.tw/emu/fwnes_j.htm (Japanese)
Mirror Site:
US: http://www.fortunecity.com/underworld/nintendo/451/
http://efx.hypermart.net/fwnes/
JP:
Message Board :
(post your question in the following site ,i will replay
if i have time ! )
US:http://edomain.tierranet.com/adverts/vert/bboard.mv
JP:http://www.geocities.co.jp/Playtown/7656/fanclub.html